Computer war game programming




















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Russian Front II - Rsnfrnt2. If you know this game, or any similar game, you will immediately recognize the style of this game, and should have no trouble understanding the rules. This program is shareware. Sudetenland Forgotten Front Simulations - Sudeten.

Third Reich AH - 3rdemo. The latest version incorporates many changes. Author is Terry Phillips. Recommended Sites War-Game-Programming.

Xconq - Website Computer wargames: Windows 3. Big Time Software - achspitd. Napoleon the Emperor - Nteev12n. Units are brigade sized organized into divisions and corps. The map displays at both full screen strategic level and a zoomed in tactical level. Infantry, Cavalry, Artillery, and Commander type units with strengths given in men are available for orders issued every 20 minutes in simulated game time.

There are 9 different speeds of resolution that can be selected. In the registered version of the program the battles of Ligny and of Quatre Bras, which led up to the climatic clash at Waterloo are also simulated.

Big Time Software - ovreichd. Qwxyz JW Associates - demo. Really, really retro! It's completely turn-based with a nice 3D turn-based combat option. Age of Empires Microsoft - Demo. Age of Sail Talonsoft - demo 6. A free utility from programmer Mark Ainsworth , the AI Helper - Board Game Assistant , assists you in making strategy decisions in board games, or in any other type of decision making situation.

In the author's words "When you have a decision in strategy to make you run the AI Helper program, and you get a strategy. This wont guarantee you will get a given program result, but it makes it more likely. Designed by Dr. Peter Turcan, a passionate historical wargamer who pioneered the use of realistic 3D terrain and real-time gameplay in computer wargames in the early s. Battle Command - Now available only on the Web Archive. Battle Command is a hybrid between a commercial computer wargame and a professional training simulation.

It offers the robust realism of a training simulation and the graphical appeal and playability of a commercial wargame. Battle for Moscow - Free Game Battle for Moscow is a free game designed to introduce you to wargaming. Berthier is free software that manages wargames campaigns for miniatures. Berthier is suitable for historical, naval or fantasy campaigns in most periods.

Berthier allows two campaigners, without an umpire, to run simple strategic campaigns leading to tabletop battles. Examples include chess, Azul, and drafts. Area control board games : These board games are games where gamer play to dominate one another by removing and adding items. A good example includes scrabble, risk, and small work.

Campaign and legacy board games : These games are reactionary. Action in the game usually affects the eventual outcome. Examples include pandemic and legacy.

Building decks board game s: Games in this category are mainly card games where decks of cards can be customized. Examples are Harry Potter and dominion. Move and roll board games : A classical tournament primary for die lovers. It includes movements based on rolls or series of rolls. Examples are snake and ladder, monopoly. Categories of casino games Casino games are grouped into Slot games : There are mechanical games that are offered by many casinos. You need to press a button or push a ledge to activate it.

Versions include fruit machines, 3D slots, classic slots, and progressive slots. The Rus game was about the Viking invasion of Russia in the ninth and tenth centuries. The Rus as the Russians called the Vikings advanced down Russian rivers, plundering and settling as they went. So in my game you proceeded down one of the Russian rivers, encountering and dealing with all sorts of situations as you went. It was a revealing experience. I quickly learned that my game design ideas rapidly outstripped my programming skills.

After finishing the game, I decided to leave programming to those with a knack with it. The second game I programmed was done on a dare. What brought that about was the appearance of the spreadsheet program in I had been using the earlier VisiCalc spreadsheet to great effect since late , but was a supercharged VisiCalc with a macro language. I did a lot with macros, and still do.

On a dare, I created a wargame on a spreadsheet. I ended up doing versions of this wargame on SuperCalc, Symphony and Quattro. Someone else got it going on the Excel spreadsheet program. I began giving it away in and that "wargame" played a major role in getting the military to use spreadsheets for combat modeling. This type of computer wargame is not slick enough to be a commercial product, but it gets a lot of real wargaming work done.

My third computer wargame was more polished, and recognizable. In I was asked by an old Army friend Ray Macedonia, recently retired from running the Wargames Department of the Army War College to create a manual wargame on tactical armored warfare. He needed it for the work he was doing with his new employer AVCO, later part of Textron on anti-tank weapons. So I created the manual game in a few months.



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