Each areas features a boss, in a very similar fashion to super mario bros 3 or super mario world. You need to beat the boss in order to move to the next area. The gameplay is similar to most platfromers, except that Donkey has a few tricks up his sleeve. He can roll, pick up and throw barrels, he also has a special ground attack, and can ride on rolling barrels!
Though powerful, Donkey is large and slow, but hopefully his pal Diddy Kong is there to help him! Diddy is much faster and lighter than Donkey, but he lacks the ground attack move. Those who played Mario games before shouldn't have any problem with this one. It's not too difficult at first, but later levels can get pretty tough.
I found it easier than Mario World! But I suck at mario world Anyways, I strongly recommend this game, especially if you like platformers, or any Mario games. Even if you're new to the genre, you'll have lots of fun. This game is amazing! The levels get progressively harder with enough time to hone your skills. A great, and unexpected move on Nintendo's part.
Giving Donkey Kong, the ape from the arcade title, a platforming game on their newest system? User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.
Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. The backgrounds are once again impeccable and the action seems to be as strong as ever. The important thing to consider is whether or not Nintendo can make any sort of improvements over the original or if this is just going to be an extension of the first game.
Either way, if it looks this great there is a good chance that the rest of the all-important factors will fall into place. Welcome to Donkey Kong Country, where the apes of wrath are stored! DKC has all the elements of a classic: outstanding graphics, involving game play, and lots of hidden stuff! Your banana hoard is gone, and you're one funky monkey because of it.
You left your little buddy, Diddy, to watch the stash, and he got clobbered by the Kremlings. Now you have to search the jungle, mountains, caves, and sea for your bananas. Don't worry about Diddy, though. You'll find him at every turn. Everyone knows that two Kongs do make a right! Your two monkeys, Diddy and Donkey Kong, are interchangeable throughout the game. If you lose one, you can always find DK barrels with your missing buddy inside -- they're strewn throughout the stages.
You can even find and ride an animal buddy a frog, rhino, swordfish, or ostrich through a stage. At the end of each stage is a boss, though we've certainly seen tougher ones on the SNES. The Kremlings-slimy, weird reptilian hybrids that have familial connections to Rush Limbaugh -- are your basic platform nightmare.
They come at you in various speeds and colors, and they've brought a horde of guest-host horrors like flying bees, snakes, sharks, and more. Players encounter various types of barrels that help with this bananarama. You can find a Continue Barrel that acts as a level marker, a Cannon Barrel that shoots you into the wild blue yonder, a DK Barrel that gives you back your lost simian soulmate, and a Steel Keg Barrel that rolls continually through a level and destroys everything in its path you can also ride it like an animal friend.
Also there to lend a hand minus that pesky opposable thumb, of course are a few of your jungle friends. There's Candy Kong, who saves your progress, Cranky Kong, a grizzled old ape who has nothing but insults and a few tips for you, and Funky Kong, a pilot who flies you to any previously explored destination you'd like to revisit. Why would you want to go back a level? Because this game has more hidden stuff in it than a Congressman's agenda.
You can replay levels over and over again and always find something new. Bonus games -- and even bonus levels -- are all sequestered away in the stages.
The most outstanding accomplishment of this game, though, is the graphics. Rendered on Silicon Graphics machines the same machines used to make the dinosaurs in Jurassic Park , the graphics are unlike anything seen in a video game before. The 3D sprites of Donkey and Diddy are fantastic, with great details like Donkey's garish red necktie swinging when he moves and Diddy's wipe of the brow with realistic shadows on his forehead.
Rounding out the awesome scenery, the enemies are also rendered in 3D, and the backgrounds have gorgeous graphical touches like the layered snow effect in the mountains and the barely lit caves.
The music is great but not quite perfect. The theme song is forgettable, but the cool sound effects include lots of gorilla screeches, chimp whimpers, and jungle drums. A little digitized voice from the master of insults, Cranky, would've really put the icing on the cake. The control is not a factor in DKC. One-button jumping is part of both simians' repertoires.
You can also roll, pick up barrels, and swing from the vines with ease. It's too bad that most of the levels reflect the ease of the controls. You can breeze through the game without finding any of the hidden areas. And don't expect to get hung up on the bosses, either. If you memorize their pattern of attack, you can easily defeat them. But finding the hidden levels is tougher than being a monkey's uncle, so you probably won't finish all of DKC right away.
With such a strong replay value, Donkey Kong Country is sure to be a colossal hit this holiday. If you want to hit an ape ball in the side pocket, you'll recognize DKC for what it is: the gorilla of your dreams.
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