Twilight princess texture hack




















They just don't for some reason. This only happens when I put on any of the shaders for the Tomoya HD pack. This shader is Vanilla High. EDIT: Sorry for the lazy screenshots lol. I haven't played anywhere outside of the Ordon Village, so I can't really show much more.

I've been trying to get everything looking good before I actually start the game. What is your specific gpu? Go to device manager, display adapter. Are your current textures not HD enough? Switch to EFB Copy. Zelda Twilight Princess - Final Battle. Dolphin Emulator 4. Nintendo Hidden categories: Pages with fixed problems VersionCompatibilityVersion Template missing notes Testing Templates missing details Testing Templates missing tester details. Navigation menu Personal tools Create account Log in.

Namespaces Page Discussion. Views Read View source View history. Dolphin Home Website Forums Help. Wiki Community portal Recent changes Random page. This page was last edited on 11 July , at Developer s. Nintendo EAD. Publisher s. The Legend of Zelda. Platform s. Release date s. Input methods. GameCube Controller. Fully playable, but by far the slowest game I've tested. Map is extremely glitchy without proper settings.

Mostly okay. Some random crashes. Ending has no music whatsoever. No Pistons. Fully playable, some slowdowns on Hyrule's Field and Faron's forest. Awesome 30FPS all game no slowdowns and fully playable. Scaled 3x resolution and everything is great.

Unfortunately, this doesn't fair much better than my testing of the Wii version. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash.

That's somewhat of an improvement over my Wii experience I suppose. Playable, but slower the larger the current area is. This is noticeable everywhere, but only the forest is a bit slow I don't mind , and Hyrule Field is very slow which is annoying.

If you're not in Hyrule Field, it works very well overall. Sound works nicely, too, but adapts to the game's speed so in the slow areas it will be playing slower. Use suggested settings from this page, otherwise you get graphics bugs. State saves work! If you get crashes happened for me once , try switching between the experimental and non-experimental JIT. Been playing half the game and the only freezes are random when howling as a wolf solved by saving state before howling and retrying several times.

Small issue: Music volume is much higher than SFX. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far. Hyrule field is Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches.

Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set.

Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. Fully playable and enjoyable! Rarely hear an unusual beeping noise in game, but nothing too annoying.

Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. Force Texture Filtering is enabled. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Green texts are modifiable aspect ratio value. The following Gecko codes work as a replacement, causing less issues. To disable bloom completely, use an Action Replay code below. Only configuration options for the best compatibility where they deviate from defaults are listed.

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Jump to: navigation , search. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.

Please update as appropriate. Zelda Twilight Princess - Final Battle. Nintendo Hidden categories: Game pages with misformatted series VersionCompatibilityVersion Template missing notes Testing Templates missing details Testing Templates missing tester details. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history. Dolphin Home Website Forums Help. Wiki Community portal Recent changes Random page.

This page was last edited on 28 September , at Developer s. Nintendo EAD. Publisher s. The Legend of Zelda. Platform s. Release date s. Input methods. GameCube Controller. Should we prefer inline comments to handle this. Known issues: Test that is long enough to wrap, wrap around. Anisotropic Filtering. Scaled EFB Copy. Fully playable, but by far the slowest game I've tested. Map is extremely glitchy without proper settings.

Mostly okay. Some random crashes. Ending has no music whatsoever. No Pistons. Fully playable, some slowdowns on Hyrule's Field and Faron's forest. Awesome 30FPS all game no slowdowns and fully playable.

Scaled 3x resolution and everything is great. Unfortunately, this doesn't fair much better than my testing of the Wii version.



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